#ifndef _SERVER_H_
#define _SERVER_H_

#include <SFML/System.hpp>
#include <SFML/Network.hpp>
#include <iostream>

#include "commun.hpp"

class Server : public sf::Thread {
	public :

	Server();

	private :
	
	virtual void Run();

	sf::SocketTCP server;
	sf::IPAddress adresse_client;
	sf::SocketTCP client;

};

#endif

